UWSC Shadow Form + Spirits Idea
I tried Terraway, it was... bad. Sins can't do nearly enough damage, but then it hit me plan of day. Why not have Shadow Form Spirit Spammer team?
Consists of:
Team 1
ER Infuse
A/Rt Tank + Spirit Spam, Communing
A/Rt Tank + Spirit Spam, Channeling
Me/Rt Spirit Buffer
Team 2
The same thing
The ER's job is to Heal and bond, throwing in Balthazar's Spirit.
The A/Rt tank's is to always hold the frontline, only to run back to be healed by the ER infuse. They also use spirits on recharge, also never stand in one place.
The Spirit Buffer uses Signet of Binding and Signet of Ghostly Might. Along with Mantra of Inscriptions to use the signets quickly.
Before each Major fight the Spirit Buffer steals the Sins Spirits and use Signet of Ghostly Might, then brings them right outside of aggro. The ER and Spirit Buff goes out of aggro range, the A/Rt's grabs aggro and when a spirit dies they recast. Bringing PI for much needed damage against foes attacking spirits.
The Assassins body blocks the spirits if Melee Characters are present. Also PI for Skeletons and Dream Riders.
After Chambers, the teams split. One team completes Vale, UWG and Escort. The second team completes Mountains, Pools and Pits. Both teams complete Planes and Wastes. Same concept for Dhuum and dayway.
Running fever and most likely won't go into it. What do you guy think, possible?
*Are Spirit's to weak?
*X quest won't work because of X
*Something other than spirit buffer?
*Simply won't work?
Never knew dayway and never will, I've always done balance so experienced SC's comments would be extremely helpful.
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